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    Namespace KaijuSolutions.MultiplayerEngine

    Core Kaiju Multiplayer Engine functionality. See the KaijuMultiplayerManager for most of the API functions. Other core functions can be found in the KaijuSearchParameters and KaijuUser APIs.

    Classes

    KaijuData<T>

    Data for lobbies which can be searched upon.

    KaijuFilter

    Base class for voice and text filtering.

    KaijuFilterData<T>

    Data for lobbies which can be searched upon and filters results.

    KaijuFriendsTextFilter

    Simple text filter that blocks all messages that are not from friends and ourselves.

    KaijuMultiplayerManager

    The core of Kaiju Multiplayer Engine handling initialization, networking, matchmaking, and events. This class is a singleton with all functions and callbacks being static for ease of referencing and binding. The singleton will ensure there is only one instance by destroying any additional instances, so you can safely add one to all of your scenes.

    KaijuNearData

    Store a search data entry for number data that should be near to a target value.

    KaijuNumberData

    Store a search data entry for number data.

    KaijuOverlay

    Handles Steam overlay functionality.

    KaijuPrefixTextFilter

    Text filter that only keeps messages that are prefixed by one or more prefixes which could be useful for implementing team-based chats.

    KaijuSearchParameters

    What parameters we want to use to search for lobbies with. If we create a lobby, these will be applied.

    KaijuSelfMessage

    Allow for caching messages to ourselves.

    KaijuStats

    Handles all achievements, stats, and leaderboards functionality.

    KaijuStringData

    Store a search data entry for string data.

    KaijuTextFilter

    Base for filtering chat messages.

    KaijuUser

    Store the information of a user.

    KaijuVoiceFilter

    Base for applying filters to voice audio.

    KaijuWordsTextFilter

    Filter out specific words replacing them with a given character. Note that this is mainly just an example, and if you want to make a full profanity filter, it is recommended you find a word list and programmatically load and check it in an efficient manner.

    Interfaces

    IKaijuVoice

    Interface to allow for matching voice settings with the KaijuMultiplayerManager and receiving new audio in case other custom methods wish to be created.

    Enums

    KaijuDistance

    How far to search for lobbies.
    Close - Only lobbies in the same immediate region will be returned.
    Default - Only lobbies in the same region or nearby regions will be returned.
    Far - For games that don't have many latency requirements, will return lobbies about half-way around the globe.
    Worldwide - No filtering, will match lobbies as far as India to NY (not recommended, expect multiple seconds of latency between the clients).

    KaijuIconSize

    The icon size we want. Note that the below sizes are the official ones from the Steamworks API documentation, but actual icon sizes do not seem to be guaranteed to match these values.
    Large = 128 x 128.
    Medium = 64 x 64.
    Small = 32 x 32.
    None = No icon.

    KaijuIconStatus

    The status of an icon we requested.
    Available - Icon available.
    Requested - Icon requested but not yet available.
    None - No icon available.

    KaijuLeaderboardDisplay

    The display type for leaderboards on the Steam community.
    Numeric - The scores are simple numerical values.
    Numeric - The scores are times in seconds.
    Milliseconds - The scores are times in milliseconds.

    KaijuLeaderboardRequest

    The type of request for leaderboards.
    Global - Global rankings, with indices representing global positions. The top placed player starts at one, not zero.
    Around - Global rankings around our position on the leaderboard, including the user's position. Negative values represent values ahead of the user, and positive after the user.
    Friends - Rankings of all friends. Start and end values are ignored.

    KaijuLobbyMode

    The mode of the lobby which controls what players can join. Regardless of the mode set, no players can join if there is no space left or the lobby is not set to be open.
    Invite Only - Only players invited by current lobby members can join. Does not show up in searches.
    Invite and Friends - Friends of lobby members or players invited by current lobby members can join. Does not show up in searches.
    Public - Anyone may join, and your friends can see you are in a lobby. Shows up in searches.
    Invisible - Anyone can join, but not visible to your friends. Shows up in searches.

    KaijuPopulationMode

    How to handle sorting lobbies based on player counts.
    Most Players - Sort by highest current player count and then by highest capacity.
    None - Don't sort by player count.
    Least Players - Sort by lowest current player count and then by lowest capacity.

    KaijuRelationship

    The relationship with another user.
    None - No set relationship.
    Ignored Temporary - The user just clicked to ignore your friend request.
    Requested - The user has requested you add them as a friend.
    Friend - The user is your friend.
    Initiated - You requested the user to add you as a friend.
    Blocked - You have blocked this user.
    Ignored - This user ignored your friend request.

    KaijuSearchKey

    Get the data type a search parameter key is for.
    None - Not set as a key.
    String - The key is for string data.
    Number - The key is for numeric data.
    Near - The key is for near data.

    KaijuSearchType

    How to handle a search value.
    EqualToOrLessThan - Equal to or less than the given value.
    LessThan - Less than the given value.
    Equal - Equal to the given value.
    GreaterThan - Greater than the given value.
    EqualToOrGreaterThan - Equal to or greater than the given value.
    NotEqual - Not equal to the given value.

    KaijuState

    Get the state of a user.
    Offline - Not currently logged on.
    Online - Logged on.
    Busy - Logged on, but set to "Do not disturb."
    Away - Auto-away feature.
    Snooze - Auto-away for a long time.
    Trading - Online, trading.
    Looking to Play - Online, wanting to play.

    KaijuVoiceAssignment

    How to handle automatically enabling voices for users when their ID is set. This does not stop you from manually assigning other voice recipients manually.
    None - Do not automatically enable any voices.
    Others - Automatically enable voices for other players.
    Self - Automatically enable voice for yourself.
    All - Automatically enable voices for other players and yourself.

    Delegates

    KaijuMultiplayerManager.ChatEventHandler

    Delegate for chat events.

    KaijuMultiplayerManager.EmptyEventHandler

    Delegate for empty events.

    KaijuMultiplayerManager.IdEventHandler

    Delegate for ID events.

    KaijuMultiplayerManager.LobbiesEventHandler

    Delegate for the lobby searching event.

    KaijuMultiplayerManager.RichPresenceEventHandler

    Delegate for rich presence being updated.

    KaijuMultiplayerManager.UserChatEventHandler

    Delegate for chat events on KaijuUser components.

    KaijuMultiplayerManager.UserRichPresenceEventHandler

    Delegate for rich presence being updated on KaijuUser components.

    KaijuStats.CurrentUserStatsReceivedHandler

    Delegate for getting the stats of a given user.

    KaijuStats.LeaderboardDownloadHandler

    Delegate for finding a leaderboard.

    KaijuStats.LeaderboardFindHandler

    Delegate for finding a leaderboard.

    KaijuStats.LeaderboardScoreUploadedHandler

    Delegate for uploading a score to a leaderboard.

    KaijuStats.NumberPlayersHandler

    Delegate for getting the number of players.

    KaijuStats.SuccessIdEventHandler

    Delegate for ID events with a success field.

    KaijuStats.UserAchievementIconFetchedHandler

    Delegate for getting the icon of an achievement.

    KaijuStats.UserAchievementStoredHandler

    Delegate for the result of storing an achievement on the server.

    KaijuStats.UserStatsReceivedHandler

    Delegate for getting the stats of a user.

    KaijuStats.UserStatsStoredHandler

    Delegate for storing our stats.

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