Class KaijuStringData
Store a search data entry for string data.
Inherited Members
Namespace: KaijuSolutions.MultiplayerEngine
Syntax
public sealed class KaijuStringData : KaijuFilterData<string>
Constructors
KaijuStringData(String, String, Int32, KaijuSearchType)
Create the data.
Declaration
public KaijuStringData(string key = "", string value = "", int order = 0, KaijuSearchType searchType = KaijuSearchType.Equal)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | key | The key. |
| System.String | value | The value. |
| System.Int32 | order | The sorting order. |
| KaijuSearchType | searchType | How to handle this value. |
Methods
OrderingInternal(String)
Implement the actual ordering method.
Declaration
protected override int OrderingInternal(string current)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | current | The value in the lobby's metadata. |
Returns
| Type | Description |
|---|---|
| System.Int32 |
Overrides
KaijuSolutions.MultiplayerEngine.KaijuData<System.String>.OrderingInternal(System.String)
SearchInternal()
Implement the actual search method.
Declaration
protected override void SearchInternal()
Overrides
KaijuSolutions.MultiplayerEngine.KaijuData<System.String>.SearchInternal()
Set()
Add lobby data if we are the owner.
Declaration
public override bool Set()
Returns
| Type | Description |
|---|---|
| System.Boolean | If the data was successfully set. |
Overrides
KaijuSolutions.MultiplayerEngine.KaijuData<System.String>.Set()