Search Results for

    Show / Hide Table of Contents

    Class KaijuUser

    Store the information of a user.

    Inheritance
    System.Object
    KaijuUser
    Implements
    IKaijuVoice
    Namespace: KaijuSolutions.MultiplayerEngine
    Syntax
    public class KaijuUser : MonoBehaviour, IKaijuVoice

    Fields

    filters

    The voice filters to apply directly to the voice source of this user. These will run in the order they are assigned, not based on the order property of the KaijuVoiceFilter.

    Declaration
    public KaijuVoiceFilter[] filters
    Field Value
    Type Description
    KaijuVoiceFilter[]

    OnChat

    Called when a chat message arrives for this user.

    Declaration
    public KaijuMultiplayerManager.UserChatEventHandler OnChat
    Field Value
    Type Description
    KaijuMultiplayerManager.UserChatEventHandler

    OnIcon

    Called when an icon for this user has loaded.

    Declaration
    public KaijuMultiplayerManager.EmptyEventHandler OnIcon
    Field Value
    Type Description
    KaijuMultiplayerManager.EmptyEventHandler

    OnRichPresence

    Called when rich presence for this user has updated.

    Declaration
    public KaijuMultiplayerManager.UserRichPresenceEventHandler OnRichPresence
    Field Value
    Type Description
    KaijuMultiplayerManager.UserRichPresenceEventHandler

    OnStatsReceived

    Callback for receiving the stats of this player.

    Declaration
    public KaijuStats.CurrentUserStatsReceivedHandler OnStatsReceived
    Field Value
    Type Description
    KaijuStats.CurrentUserStatsReceivedHandler

    OnStatsUnloaded

    Callback for this player's stats being unloaded.

    Declaration
    public KaijuMultiplayerManager.EmptyEventHandler OnStatsUnloaded
    Field Value
    Type Description
    KaijuMultiplayerManager.EmptyEventHandler

    OnUser

    Called when information of this user has updated.

    Declaration
    public KaijuMultiplayerManager.EmptyEventHandler OnUser
    Field Value
    Type Description
    KaijuMultiplayerManager.EmptyEventHandler

    Properties

    Display

    Get rich presence localization token that will be displayed in a user's selected language in the Steam client UI of this user.

    Declaration
    public string Display { get; }
    Property Value
    Type Description
    System.String

    Group

    Get the rich presence group of this user.

    Declaration
    public string Group { get; }
    Property Value
    Type Description
    System.String

    GroupSize

    Get the rich presence group size of this user.

    Declaration
    public int GroupSize { get; }
    Property Value
    Type Description
    System.Int32

    Icon

    The icon of this user.

    Declaration
    public Texture2D Icon { get; }
    Property Value
    Type Description
    Texture2D

    IconSize

    The size of icon we want for the user.
    Large = 128 x 128.
    Medium = 64 x 64.
    Small = 32 x 32.
    None = No icon.

    Declaration
    public KaijuIconSize IconSize { get; set; }
    Property Value
    Type Description
    KaijuIconSize

    Id

    The ID of the user this is for.

    Declaration
    public ulong Id { get; set; }
    Property Value
    Type Description
    System.UInt64

    Level

    Get the level of this user.

    Declaration
    public int Level { get; }
    Property Value
    Type Description
    System.Int32

    Name

    The name of the user.

    Declaration
    public string Name { get; }
    Property Value
    Type Description
    System.String

    Relationship

    The relationship with this user.

    Declaration
    public KaijuRelationship Relationship { get; }
    Property Value
    Type Description
    KaijuRelationship

    RichPresence

    All rich presence for this user.

    Declaration
    public Dictionary<string, string> RichPresence { get; }
    Property Value
    Type Description
    Dictionary<System.String, System.String>

    State

    The state of this user.

    Declaration
    public KaijuState State { get; }
    Property Value
    Type Description
    KaijuState

    Status

    Get the rich presence status to display when someone views this user's game info.

    Declaration
    public string Status { get; }
    Property Value
    Type Description
    System.String

    Valid

    Check if this user is valid or not.

    Declaration
    public bool Valid { get; }
    Property Value
    Type Description
    System.Boolean

    Voice

    The voice playback source for this user.

    Declaration
    public AudioSource Voice { get; set; }
    Property Value
    Type Description
    AudioSource

    Methods

    AddVoice()

    Add a voice source to this if there is currently none.

    Declaration
    public void AddVoice()

    Assign(Boolean)

    Assign this to a user.

    Declaration
    public void Assign(bool lobbyOnly = true)
    Parameters
    Type Name Description
    System.Boolean lobbyOnly

    Only assign to us or members of our current lobby, or otherwise also try friends.

    ConfigureVoice()

    Match this listener with the voice settings of the KaijuMultiplayerManager.

    Declaration
    public void ConfigureVoice()

    GetAchievement(String)

    Gets the unlock status of an achievement of this user. You must have called RequestStats(UInt64) for this user and have their OnUserStatsReceived or OnStatsReceived callbacks triggered before accessing this.

    Declaration
    public bool GetAchievement(string achievement)
    Parameters
    Type Name Description
    System.String achievement

    The API name of the achievement.

    Returns
    Type Description
    System.Boolean

    If the achievement is unlocked or not for the user. Will also return false if there was an error retrieving the achievement.

    GetAchievement(String, out DateTime)

    Gets the unlock status of an achievement and the time it was unlocked at for this user. You must have called RequestStats(UInt64) for this user and have their OnUserStatsReceived or OnStatsReceived callbacks triggered before accessing this.

    Declaration
    public bool GetAchievement(string achievement, out DateTime time)
    Parameters
    Type Name Description
    System.String achievement

    The API name of the achievement.

    DateTime time

    The time the achievement was unlocked at if it has been.

    Returns
    Type Description
    System.Boolean

    If the achievement is unlocked or not for the user. Will also return false if there was an error retrieving the achievement.

    GetAchievement(UInt32)

    Gets the unlock status of an achievement of this user. You must have called RequestStats(UInt64) for this user and have their OnUserStatsReceived or OnStatsReceived callbacks triggered before accessing this.

    Declaration
    public bool GetAchievement(uint index)
    Parameters
    Type Name Description
    System.UInt32 index

    The achievement's index.

    Returns
    Type Description
    System.Boolean

    If the achievement is unlocked or not for the user. Will also return false if there was an error retrieving the achievement.

    GetAchievement(UInt32, out DateTime)

    Gets the unlock status of an achievement and the time it was unlocked at for this user. You must have called RequestStats(UInt64) for this user and have their OnUserStatsReceived or OnStatsReceived callbacks triggered before accessing this.

    Declaration
    public bool GetAchievement(uint index, out DateTime time)
    Parameters
    Type Name Description
    System.UInt32 index

    The achievement's index.

    DateTime time

    The time the achievement was unlocked at if it has been.

    Returns
    Type Description
    System.Boolean

    If the achievement is unlocked or not for the user. Will also return false if there was an error retrieving the achievement.

    GetMemberData(String)

    Get a data value for this user in our lobby.

    Declaration
    public string GetMemberData(string key)
    Parameters
    Type Name Description
    System.String key

    The value to get.

    Returns
    Type Description
    System.String

    The given value. Will return an empty string if we are not in a lobby, the assigned user is not in our lobby, the data did not exist, or there was an error.

    GetRichPresence(String)

    Get a rich presence of this user.

    Declaration
    public string GetRichPresence(string key)
    Parameters
    Type Name Description
    System.String key

    The key.

    Returns
    Type Description
    System.String

    The rich presence value or an empty string if it was not set.

    GetStatFloat(String, Single)

    Get a float stat for this user. If this is an integer stat as set in Steamworks, it will cast it to a float. You must have called RequestStats(UInt64) for this user and have their OnUserStatsReceived or OnStatsReceived callbacks triggered before accessing this.

    Declaration
    public float GetStatFloat(string stat, float fallback = 0F)
    Parameters
    Type Name Description
    System.String stat

    The API name of the stat.

    System.Single fallback

    The value to return if there is an error getting the achievement.

    Returns
    Type Description
    System.Single

    The value of the stat for the user or the fallback value if there is an error.

    GetStatInteger(String, Int32)

    Get an integer stat for this user. If this is a float stat as set in Steamworks, it will cast it to an integer. You must have called RequestStats(UInt64) for this user and have their OnUserStatsReceived or OnStatsReceived callbacks triggered before accessing this.

    Declaration
    public int GetStatInteger(string stat, int fallback = 0)
    Parameters
    Type Name Description
    System.String stat

    The API name of the stat.

    System.Int32 fallback

    The value to return if there is an error getting the achievement.

    Returns
    Type Description
    System.Int32

    The value of the stat for the user or the fallback value if there is an error.

    Overlay()

    Open the Steam overlay to this user.

    Declaration
    public bool Overlay()
    Returns
    Type Description
    System.Boolean

    If the overlay was opened or not.

    OverlayBindable()

    Open the Steam overlay to this user.

    Declaration
    public void OverlayBindable()

    ReceiveAudio(Single[], UInt32)

    Receive audio from the KaijuMultiplayerManager.

    Declaration
    public void ReceiveAudio(float[] sound, uint length)
    Parameters
    Type Name Description
    System.Single[] sound

    The received audio which has been uncompressed from a single-channel 16-bit PCM audio.

    System.UInt32 length

    The length of the received audio. The length of the array may be greater than this, and the audio data is from the start of the array to this.

    RequestStats()

    Request the stats for this user. Listen for a OnUserStatsReceived callback to get the result.

    Declaration
    public bool RequestStats()
    Returns
    Type Description
    System.Boolean

    True if the request was made, false otherwise.

    RequestStatsBindable()

    Request the stats for this user. Listen for a OnUserStatsReceived callback to get the result.

    Declaration
    public void RequestStatsBindable()

    UpdateIcon()

    Update the cached icon of the user.

    Declaration
    public void UpdateIcon()

    UpdateName()

    Update the cached name of the user.

    Declaration
    public void UpdateName()

    Implements

    IKaijuVoice
    In This Article
    Back to top © 2025 Kaiju Solutions Inc.