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    Changelog

    Kaiju Multiplayer Engine has been converted to use the Unity Package Manager (UPM). If you are using the legacy ".unitypackage" version, you can acquire the new version here. If you purchased the ".unitypackage" version, you will receive the new version for free. The ".unitypackage" version will receive the same updates as the new UPM version for the time being but will eventually be marked as deprecated. If you are using the ".unitypackage" version, be sure to first remove all files from the previous install before updating.

    1.3.7

    • Converted to using Unity Package Manager (UPM) publishing on the Asset Store. If you previously acquired the ".unitypackage" version, you can upgrade for free.

    1.3.6

    • Fixed networking integration event lifetime issues in Unity 6.5.
    • Fixed Multiplayer Play Mode editor errors in Unity 6.5.

    1.3.5

    • Fixed an IL2CPP build error in Unity 6.5.
    • Fixed a wrongly included logging call when logging is set to be stripped from builds.

    1.3.4

    • Added support for Unity 6.5.

    1.3.3

    • Fixed compilation issue with the KaijuUser class when Steamworks.NET was not installed.

    1.3.2

    • Added the ability to strip all package logging from builds.
    • Fixed changing the KaijuUser.IconSize with the inspector at runtime.

    1.3.1

    • Added a convenience KaijuMultiplayerManager.OnStart callback to minimize the need to bind both KaijuMultiplayerManager.OnStartOwner and KaijuMultiplayerManager.OnStartMember for common start logic.

    1.3.0

    • Adjusted assemblies from com.kaijusolutions.multiplayer to ca.kaijusolutions.multiplayer in preparation for future releases using Unity Package Manager (UPM) publishing on the Asset Store.
    • Fixed kicking wrongly keeping players banned from lobbies.
    • Improved integration installing and uninstalling.
    • Added player names being displayed in all samples.
    • Simplified sample importing.

    1.2.0

    • Added support for Unity 6.4.
    • Added packing and interpolation.
    • Fixed unreliable packets sending too early with simulated ping during local multiplayer simulation.

    1.1.0

    • Added functionality for Steam's achievements, stats, and leaderboards systems.
    • Added functionality for Steam's overlay system.

    1.0.0

    • Initial release.
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